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Richardson & Spens
#43
Three problems with advance pairings:
1. The home team has a big advantage in less travel time = more preparation time.
This does not happen in 4NCL where people already are at venue or in tournaments abroad.
2. Knowing colours in advance is a problem too as this favours the team with board 1 as white as they can win on board count if 4-4.
3. The poor arbiter is only a volunteer and in addition to making the draw, sending results to FIDE, resolving disputes, has to co-ordinate team lists too.
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