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Quickplay
#1
I think you may need to expand on that time control a wee bit. Is it an extra 15 minutes and then you lose on time or are the Quickplay finish rules in effect for the final 2 minutes? If the quckplay rules apply I assume you have a system in place for those claiming draws under the quickplay rules with no arbiter present.'
( post by John McNicoll)
These are indeed valid points but ones which I don't think I can make a determination on without consulting with arbiters on the matter.
I would actually be inclined to increase the number of required moves to 35 over 70 minutes with a 10-minute (rapid play finish) Most clubs will run for two hours and a 'bit' (roughly 7.30 to 10 pm) .
I accept that the extra 10 minutes may involve a 'spill' into a later time, so, perhaps, we need to look at Clubs opening a bit earlier or finishing a bit later on the night in question?
All else failing, play in a pub! Tongue
One argument for having games played in a Club venue is the likelihood that another person might be able to act, dispassionately as 'judge and jury' but, obviously, only with the agreement of both players.
While I am personally attracted to the idea of a 'quickplay' finish, I think the technical issue of arbitration
(as John implies) makes it more problematic.
A draw claimed that is disputed by the opponent can, of course, occur in traditional play also.
The options that I would ask arbiters to consider are:
(1) keep the current proposed 30-moves in an hour and 15 minute rapid play (no quickplay) as announced
(2) change over to 35 moves in 70 minutes with 10/15 minute rapid play (no quickplay)
(3) use either (1) or (2) with a quickplay finish
(4) none of the above ( and please state what)


The arbiter's opinions and assistance in this matter would be very much appreciated.

Chris 'Laidlaw'
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